It's oriented more toward people who might want to make something similar. Which means it will probably be kind of dry. Apologies in advance.
The design changed a lot as we got stuff working, and I'm going to walk through the evolution of the game and its features as best as I can recall. I'll talk a bit about adapting a song to a game in general, and for F&F in particular. I'll mention how some key things were coded and what sort of tools we made and used. Distribution problems and solutions will also be [briefly] discussed.